Via GamesBeat, an interesting look at BringIt, a new skill game wagering service, has received $1.34 Million and offers players the chance to compete against each other in commercial console game. As readers may recall, we watched with interest the rise (and fall) of Kwari (which built a skill game service based on a first-person […]
Read more »Via PlayNoEvil, a report on an interesting development in the field of online gambling. In this case, instead of wagering on a real sporting event, Gextech is offering a virtual soccer (football) game called Fantastic League that players can wager real money on which is apparently going to be available via interactive TV from satellite […]
Read more »Via The Wall Street Journal, an interesting look at the sale of virtual goods in virtual worlds: “…Want to walk a mile in Elvis Presley’s blue suede shoes? It’ll cost you 50 cents. In a down economy, that might be an affordable luxury to a teenager or twentysomething hanging out in a virtual world like […]
Read more »Via The O’Reilly Radar, an interesting look at casual asynchronous massively multiplayer online gaming – likely a hot future market for game developers and a natural fit for mobile devices. As the article notes: “…With all the news on Friday about Apple’s release of iPhone OS 2.2, there was another iPhone news item that got […]
Read more »As recently reported by Massively, while in-game economies can make MMOs more vibrant places to play – lending depth to these games that generally isn’t found in regular PC or console titles – the perceived value attributed to virtual currency and items can lead to a slew of problems, some of which could possibly be […]
Read more »Via Forbes, an interesting report pointing out that — despite the recent market travails and the worldwide economic slowdown – virtual markets are holidng steady. As the article notes: “…one tiny sector is offering a glimmer of hope: virtual worlds. Companies such as Gaia Interactive and Habbo are expecting a boost as consumers reduce spending […]
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