Archive for January, 2021

The Races Are Digital, And So Are the Ads, But The Money Is Real

Courtesy of The New York Times, a look at sim racing and whether it can hold on to fans and sponsors when sports get back to normal: It takes more than gasoline to make a racecar run. It requires money. And money requires sponsors. And sponsors require spectators who they hope will become customers. Which became […]

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Video Games: More Important Than Music In Youth Culture

Via The Guardian, commentary on how video games have replaced music as the most important aspect of youth culture: It would be incorrect to say video games went mainstream in 2020. They’ve been mainstream for decades. But their place in pop culture feels far more central – to gamers and non-gamers alike – than ever […]

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