Author Archive

How Land Based Casinos Can Leverage Social Networks And Social Games To Improve Their Business

Via Kevin Flood, an interesting article on real world casinos land based casino can leverage online communities and social networks to enhance their land based operations.  As the report notes: “…At a panel discussion at GIGSE this year I mentioned the interesting story of MGM’s online games for prize site launch in 2001. Many people […]

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Why Is Social Gaming So Important For Online Gambling Companies?

Via Kevin Flood, a very interesting article on the role of social gaming in the context of the potential legalization of online gambling in the US: “…I indicated that social gaming should be a critical strategic consideration for any company interested in taking advantage of the future prospect of legalized online gambling. I also implied […]

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Avatarnomics: Virtual Inflation

Via The New York Times, an interesting article on the value of Bitcoins: “…In the currency wars, the nerds are winning. The value of a Bitcoin, a digital currency trading over peer-to-peer networks, has rocketed more than ninefold in two months to more than $8.60 as of Friday afternoon. The preordained supply and decentralization of […]

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Harrah’s + Playtika = Online Skill Based Social Gaming?

Via Kevin’s Corner, a report on Harrah’s recent acquisition of Playtika: The iGaming world is a buzz with the news that Harrahs has purchased the Israeli social and casual game development company Playtika. This transaction is quite significant from a strategic and industry perspective. The subtle significance of this transaction indicates that Harrahs is taking […]

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Unsocial ‘Social’ Games

Courtesy of Gamasutra, an interesting analysis of social games and the need for social games to actually become social: Three years ago, my friend Eric Goldberg called me up and asked me if I would be interested in working on a “social game” for a little Web 2.0 company in California he was consulting to. […]

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Gamification

Via MIT’s Technology Review, an interesting look at gamification: “…Reality should be more like video games (i.e. fun), says Jane McGonigal’s newish book, Reality is Broken. (More here, from Clive Thompson.) It’s an appealing thesis, and if you aren’t convinced that people don’t secretly want a gold star for completing mundane tasks or being a […]

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