The other primary conclusions I had at the Virtual Worlds conference last week revolved around my long-standing interest in the global aspects of business, especially a new industry such as virtual worlds or metasocial media (see my earlier post below for the definition). I have to give great kudos to Millions of Us’ announcement of […]
Read more »Having just returned from the latest Virtual Worlds conference in San Jose in which a number of panelists / presenters implored attendees to consider VWs as social media, I re-read Raph Koster’s recent well-thought out rant on the same issue. As Koster adroitly notes “…virtual worlds are their own thing, and they have more in […]
Read more »The august business publication, Financial Times, offered its analysis of Economics 2.0 a few weeks back, and I wanted to briefly comment here. Â After reviewing seven business models in a virtual world (Marketing Real Products; Selling Virtual Products; B2B Services to Virtual Operators; New-Style Services such as sex, gambling, and education; Media Content Distribution; […]
Read more »From Kotaku, an interesting story about an online game innovator called Kwari. While certainly not a virtual world in the sense we normally think of, Kwari’s new multiplayer onling gaming experience takes the addictive and highly competitive nature of an online FPS and then adds in a system where you get money for kills. As […]
Read more »As regular readers know, we’ve been keeping track of various business/economic-related issues via our Avatarnomics series of posts. Given our interest in this young area of research, we were very happy to see – and welcome – another source on such matters at Professor Robert Bloomfield’s Metanomics site & blog.  As he notes: “Metanomics†[…]
Read more »With Virtual Worlds News reporting that there are now at least 30 virtual worlds platform providers (a number which is sure to grow in the months ahead), it is ever more critical that the industry consider evolving towards a future system of distinct virtual worlds with increasingly lifelike avatars who can teleport between them. Not […]
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