Via Ozy, a look at the rise of college esports: Over the Christmas break in 2009, millions of gamers across the country spent hours playing games that were then rated as the best. Games such as Left 4 Dead 2, a first-person shooter set during the aftermath of an apocalyptic zombie pandemic, and New Super Mario Bros., […]
Read more »Via Ozy, a report on how NASCAR is using fantasy sports to drive millenial viewership: We’ve all been there. A friend hosts a watch party for the big game, putting out a tasty spread and rustling up extra seats in front of the TV. And yet, once the action begins, everyone is glued to their […]
Read more »Via The Washington Post, an article on the new Call of Duty League: One of the world’s most popular video game franchises is launching a revamped competitive series today featuring 12 city-based franchises and 13 regular season tournaments that will be held in the U.S., Canada, France and the United Kingdom. It is also facing […]
Read more »Via Quartz, an interesting summary of the state of gaming in 2020: On a recent Wednesday in Manhattan, game designers, lobbyists, aficionados, educators, and technologists gathered at the gleaming, glassy, modern offices of the World Economic Forum. They weren’t there to talk impeachment, Brexit, or the S&P 500. They were there for games. In addition […]
Read more »Via Forbes, a projection of three (3) Esports that may be massive franchise in the next decade: As 2019 comes to a close its difficult not to look back and appreciate just how crazy the past decade has been for the world of esports. 10 years ago the esports industry was tiny in comparison to […]
Read more »Via Sports Score, an article on the growing use and potential for virtual reality in sports and sports-related activities: For our second interview in the series, Julian Moore caught up with leading VR & AR expert, Rupert Harris, in the tranquil (and incongruously) old world setting of the Somerset House courtyard. Rupert is the founder […]
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