Courtesy of Fast Company, an interesting article on the possibility that fashion may end up being the “killer app” for wearable augmented reality systems: “…Fashion may sound like an odd subject for a futurist to think about, but it’s often an indicator of broader cultural trends around sexuality, material technology, gender roles, and money. Moreover, […]
Read more »Courtesy of Raph Koster, an interesting analysis of the fate of virtual worlds. As the article notes: “…Dan Terdiman at CNet engages in some handwringing over the fact that kids worlds and social games are taking over the hype that used to belong to virtual worlds. But to someone who cut his virtual world teeth […]
Read more »Via MIT’s Technology Review, an interesting look at the future of gaming, especially the next generation of pervasive games. As the article notes: “…It’s no secret that the Nintendo Wii has changed the landscape for gaming. The question is what comes next. Sony has been developing camera-based games for some time and Microsoft has a […]
Read more »Via GigaOm, an interesting look at augmented reality:
Read more »Via Scientific American, a detailed article on gold farming or specifically how online fantasy games enable developing world entrepreneurs to make a living by trading stashes of make-believe gold for hard cash. “…It sounds like a digital alchemist’s question. How do you turn virtual gold into the real item? Hundreds of thousands of “gold farmers†[…]
Read more »Via Play No Evil, a report on some recent developments in regulations regarding online skill games. As the article notes: “…Gambling is banned. Gambling is tightly regulated. But, if you are a “Not Gambling” gaming business you are not/rarely banned and not/hardly regulated. Welcome to the world of skill games. While skill games have had […]
Read more »