Via Kevin’s Corner, a detailed look at what Facebook’s S-1 filing reveals about social gaming: Many analysts have dissected Facebook’s Security and Exchange Commissions S-1 filing. For the most part the goal of this evaluation has been to determine the risk/reward ratio of investing in the Facebook IPO. My interest in looking into the S-1 [...]
Read more »Via All Things D, a report on Zynga’s growing interest in online gambling. As the article notes: Zynga is getting ready to try its hand at online gambling. The company has confirmed to All Things D that it is actively investigating several opportunities, and is in talks with several partners about gambling on the Internet. A [...]
Read more »Via All Things D, a report on the acquisition of Seattle-based Double Down Interactive (DDI) by video poker giant International Game Technology for $500 million. As the article notes, with both Caesars and IGT putting their hats into the social gaming ring, it’s hard not to wonder if — or when — gambling will become [...]
Read more »Via Kevin’s Corner, an article on the potential of Facebook opening a platform to support internet gambling: Recently, I returned to San Francisco from a four week trip abroad(Nepal). Within several hours of my return I was confronted by a colleague telling me that Facebook was going to allow “real” gambling on its platform. I [...]
Read more »Via RateLasVegas, an interesting summary of MGM CEO Jim Murren’s keynote speech at this week’s G2E conference in Las Vegas that included some thoughts on the future of the company’s gaming operations online. “…Not a lot of groundbreaking news except for the fact that Murren alluded to new social programs or apps that he described [...]
Read more »Via Kevin Flood, some interesting thoughts from the 2011 European Internet Gambling (EiG) conference: “…Social Networks – For years the I-gaming industry has dismissed or only partially entertained a relationship with social networks seeing the networks as at best, distantly related to their business and not a significant source of gaming revenue or player acquisition. [...]
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